Hola,estoy usando la libreria libgdx.
He importado una imagen para que me salga de fondo,pero no se ve nada...
Y me sale un error que no se como solucionarlo :/
tid 1075: eglGetConfigAttrib(605): error 0x3004 (EGL_ BAD_ ATTRIBUTE)
[getAttribValue] Bad attribute idx
¿A que se debe esto?
import javax.microedition.khronos.opengles.GL10;
import android.os.Bundle;
import android.view.Menu;
import android.widget.Button;
import android.content.Intent;
import android.view.View;
import android.view.MenuItem;
import android.support.v7.app.ActionBarActivity; /
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class texture implements Screen {
Texture texturaFondo;
Sprite FondoSprite;
SpriteBatch batcher;
Principal juego;
public texture(Principal game) {
// TODO Auto-generated constructor stub
{ this.juego = game ;
texturaFondo = new Texture ("Fondo.jpg");
batcher = new SpriteBatch();
}
}
public void dispose() {
batcher.dispose();
texturaFondo.dispose();
}
public void hide() {
// TODO Auto-generated method stub
batcher.dispose();
texturaFondo.dispose();
}
@Override
public void pause() {
batcher.dispose();
texturaFondo.dispose();
}
public void render (float delta){
Gdx.gl.glClearColor(0,0,0,1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batcher.begin();
batcher.draw(texturaFondo,0, 0 , Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batcher.end(); ///
}
@Override
public void resize(int arg0, int arg1) {
}
@Override
public void resume() {
}
public void show() {
texturaFondo = new Texture ("Fondo.jpg");
batcher = new SpriteBatch ();
}
}